To me, exposure range and tonal scale are not the same. Exposure range implies the length of the straight line portion of the H&D curve, and tonal scale implies the overall shape and contrast of that curve.
Everything said about color is applicable to B&W. The only reason color materials generally cannot yield varying contrast with good results by changing development times (other than push results) is because you must match 3 or more color layers with the same exact curve shapes at all conditions you select.
I could append hand drawn curves here, but generally speaking, in descriptive terms, any curve can yield a good photograph as long as the negative film has a long straight line portion, as long as the photographic exposure is exactly on that portion, and as long as the print material matches the film to yield a satisfactory print within limitations of reflection materials.
For an example, any combination of y x z = 1.5 where y = film mid scale contrast, and z = paper average contrast will give the result you want. The limit comes in due to compression of detail in the toe and shoulder of the film and of the paper. All imaging systems have a toe and shoulder. In electronic imaging it is termed V log E (Voltage Log E) instead of D log E. (Density log E). Your film may have a long straight line curve with no shoulder, but way out there somewhere, the shoulder rolls over and flattens out. That is a fact of science and is determined by the way the silver has developed, and the silver lay down (or silver spread).
Developers give different results in B&W, in terms of the way the silver metal is laid down. It can be as filaments, tablets, coils, rods, etc.... I have seen 100 mg/dm^2 of silver be anywhere from non-visible to a density of 3.0 based on the form laid down in development. This also impacts sharpness and grain. Darker silver images have more contrast than finer lighter deposits of silver. They give higher contrast, usually. Therefore, a B&W developer does not necessarily produce a higher contrast in silver metal, but only in the density of that metal. It may produce more metal.
For this reason, a photographic engineer has to rely on actual chemical silver analysis to determine the amount of silver developed and compare it to density.
Developers in color determine rate of dye formaton in 3 layers, and final dye stability. The form of the silver is not important except as a measure of where the dye deposit forms for sharpness and grain. Paraphenylene diamine developers are usually fine grain and sharp by their very nature. A plot of anylized silver vs dye density yields a value called 'dye yield', the slope of which is the 'equivalency' of the coupler in a given process.
MQ developers vary in their ability to produce silver density much more than paraphenylene diamine developers. Silver analysis vs density is the measure of efficiency of B&W materials.
The toe region and shoulder region of an emulsion is due to several factors. All grains are not equally sensitive to light. All grains are not the same size. All grains do not develop, and if they do, they do not develop at the same rate. This causes a toe and shoulder. Analogs exist in digital 'electronic' photography.
In the toe region, we find coarser grains which are more light sensitive. The very start of the toe, the inflection point, is called the threshold speed. It is several stops faster than the ISO speed of that film and represents the maximum speed available for that film with push. Basically, you are trying to turn the low contrast toe into a 'normal' contrast straight line, but in doing so, you jack the mid scale curve up sky high thus destroying detail in light areas. If the exposure goes beyond the threshold speed, then everything is uniformly white in the negative and black in the print. No shadow detail.
In a pull process, you are trying to pull a straight line out of the shoulder region of the film. This often works less effectively than a push.
All along, you have to keep in mind that this film may be a blend of 3 or more emulsions to get this long straight line curve. As you vary development, you may introduce kinks and bends as these emulsions respond differently to changes in developer or time or temperature. This goes for B&W and color.
So, did this add more to your understanding?
BTW. I have no formulas. I'm already retired. I do remember several formulas, but not in the detail to recreate them, not that I'm really tempted to do that. I would rather use the knowledge I have in a general manner for the education of other photographers, as I'm trying to do here. If any of you want an example of a real emulsion and coating formula that works, go to Jim Browning's web site and take a look. He makes very beautiful dye transfers using his own home-made Matrix Film.
Google Jim Browning for the URL. I don't have it handy. Also Google Grant Haist for a list of all of his books. He was a prolific writer and a great photographer for National Geographic, having supplied them with several feature articles.
For those that don't know it, Grant suffered a severe stroke two years ago about this time. Last summer, he was still under care during his recovery, but does not recognize many of his friends. He is probably on his way up to Rochester from his winter home in Fla. if he still follows his old schedule. I may try to contact him, but as of last fall, he did not remember who I was.
His last two photographic safaris were to the Falkland Islands, and to the Grand Tetons. During the trip to the Falklands, he was bitten by a penguin and fell down some rocks. The only things damaged were his glove, his ego, and his camera. He was here right after that trip going through my spare parts box for a screw for his Nikon to fix some of the damage. Those are the last pictures I have of Grant.
Just before his stroke he told me he had frozen the Grand Teton 4x5s in his freezer, as he didn't have an opportunity to process them. For all I know, they are still there. Maybe someone can update me.
Regards.
Ron Mowrey