Image Retouching: Advanced Skin Softening
Digital Photography Workflow Series: Techniques and Tips by Jean-Sébastien Monzani
Digital photography requires a solid workflow, allowing for
professional preparing of digital photo files for the web and
print. For the Digital Photography Workflow series, we consulted with
a number of experienced professional photographers who are also
stellar photo.net members and frequent contributors to the Photo.net Digital Darkroom
forum, to walk us through their specific photography techniques
and tips on post-processing images.
In this article, Jean-Sébastien offers advice on how to achieve
skin softening using low and high pass filtering. The article is
enhanced with illustrative figures and screen shots, and includes
example images from Jean's portfolio. Whether you are just
entering the world of digital photography and need some tips and
advice on how best to post-process your images, or are a seasoned pro,
the insights shared here should be helpful with your own digital
post-processing techniques.
Advanced skin softening with low and high pass filtering and noise reduction
This tutorial will show you how to adjust a model's skin without
losing skin structure and texture. I call this approach "High Pass +
Low Pass Filtering." It splits the image into two layers:
- One layer holds the texture and fine details of the image (high frequencies)
- One layer holds the tones of the skin and its color (low frequencies)
Furthermore, we will apply noise reduction to create a clear frequencies layer.
Level: Intermediate
Tools: Adobe Photoshop CS3 [Mac],
Noise Ninja
Step 1
Step 1: Close-up of Face (original)
My example is a close-up of a face. Your first job is to clean up
the main problems like spots, bumps, and skin imperfections with the
healing brush tool. This is a fairly easy job so I won't go into
details here. We will see here how to reduce and adjust both the
texture and tones of the skin. On this image, my goal will be to make
the texture of the skin less obvious, as well as brightening the side
of the mouth and the bottom of the eye.
Step 2
Step 2: Layer Mask
Make a rectangular selection around the face and duplicate it twice
(Layer->New-> Layer via Copy). You will end up with two layers: the
topmost one will hold the texture, while the tones and softening is
handled by the second one. I've renamed them for easier
understanding. Select both of them and group them, and add a mask to
the group with Layer->Layer Mask->Reveal all. Adding a mask is
important as it will help you with hiding parts that shouldn't be
affected by corrections, such as the eyes, the mouth, and the side of
the face. To hide things, just paint on black over the mask. This will
be typically done at the end. For the moment, just focus on the main
corrections without looking at parts that shouldn't be affected, such
as the eyes, hair, etc.
Step 3
Step 3: Apply Surface Blur
Hide the texture layer and select the retouching one. To create
the low frequencies, you simply need to soften or blur the image. I
suggest to pick up Filter -> Blur -> Surface blur. Use a radius of,
say 7, and raise the threshold towards 11. This should blur the skin.
If you own an older version of Photoshop, a Gaussian Blur will do it
too, but color blending will occur on the edges.
Step 4
Step 4: Remove unwanted elements using a soft brush
Still on the retouching layer, pick up a soft brush with a low
opacity (20% is fine - you can change this on the top bar). Now gently
paint on top of your image to remove elements that you don't like. Use
Alt + Click to pick up a color and then paint over the layer. Your
result should be pleasing, even if it lacks texture. On my example,
I've brightened the areas that I didn't like much on the original
image.
Step 5
Step 5: Noise Ninja plugin
Now activate and show the texture layer. Next item is to retrieve
the details that have been lost. I will use the Noise Ninja plugin
here. As with other noise-reduction plugins, Noise Ninja needs to
estimate the noise in your image. This profiling is done on specific
rectangles that should only contain noise and rather few color
changes. I've cleaned up the rectangles that were automatically
created by right-clicking on them and then just drew mine. As you can
see, I've picked up an area with almost no changes in colors and
luminosity. Now select the Filter tab. Your goal is to adjust the
image so that some texture remains, but not too much. I would suggest
to lower the contrast (I've picked up a value of 5) and apply no
Unsharp Masking (USM) amount (value: 0). USM will try to enhance high
frequencies, which is not something that I want. Just play around
with these values. The ones I gave as a guideline should be a good
start. Once you are satisfied, press OK and apply the filter.
Step 6
Step 6b: Change texture layer from normal to overlay
Step 6a: Apply high pass filter
We now have two layers: texture contains the softened skin but
had some dark areas that were fixed on the retouching layer -
unfortunately, loosing texture at the same time. How can we combine
both? This is actually quite easy: on the texture layer, apply Filter
-> Others -> High pass with a radius of roughly 8. This makes a gray
image with only details available. Don't panic! This is normal. Now
go to Image -> Adjustments -> Hue / Saturation and use a saturation of
-100. This is necessary as some color artifacts are created by the
High pass filter. Finally, in the Layers window, change the blending
mode of the texture layer from Normal to Overlay. You will now
successfully see your texture merged with the previous retouching. If
your texture isn't strong enough, apply an Image -> Adjustments ->
Brightness/Contrast on it and pump up the contrast a little more.
Step 7
Step 7: Final edited image
This is it. Just paint in black on the mask of the group
to remove areas that shouldn't be processed. Remember that masks are
quite helpful. You can, for instance, add a mask to the texture layer
for finer control, and paint in black on it to hide parts that are too
textured.
Conclusion
I hope that you have enjoyed this tutorial. High + Low pass
filtering add an interesting new dimension to your work and can be used
on several problems.
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About the Author
Jean-Sébastien Monzani is a Swiss and French
full-time freelance photographer and graphic designer. Elegance,
simplicity, a strong sense of composition and emotions are key
elements in his work. His images are often constructed as
photo-series—something between fashion photography and movie
storyboards. The sequence of shots usually tells a little story but
each image also works independently. Since he often tries to convey
atmosphere in his photos, he mainly shoots on-location, almost
exclusively in Lausanne, Switzerland, where he lives.
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Example Images from Jean's Gallery
Jean-Sébastien Monzani
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Jean-Sébastien Monzani
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Jean-Sébastien Monzani
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